

The value of Ghoul units is divided by a factor to represent their relative weakness (so you get more Ghoul units than normal units at equivalent Starting unit strength): 1.3 for Weak and Normal Starting unit, and 1.1 for Strong and Battle Starting unit. (+] value of the unit]*2)*0.9 (so you can get slightly more units costing only than what the value of 160 for Weak starting unit would let you expect for instance) *: the value is calculated through this formula: Age Of Wonders 3 Wiki is a FANDOM Games Community.

Maximum number of units (+ 1 racial Cavalry) Unit: Fire Wyvern Origin: Dragons Requires: Burrow of Fire Tier II: 44 30 11 10 Cost: 90 25 Upkeep: 8 / Can be summoned with Summon Fantastic Creature (110 16 /) Abilities: Melee Strike (6 10 10 10 6 10) Inflict Scorching Heat Summoned.

The AI players receive additional starting units at higher difficulties (Lord and higher). In any case, each player will receive his racial Cavalry unit. "Starting units" defines the strength of the units each player will start with on turn 1. Whenever a new a game is started, many settings can be tweaked to adjust the game to your preferences.
